LRRH

Posted on by Idorobots

Here's a little something I was actively developing arround this time last year and recently ported to Linux. It's a little game me and a couple of guys made while in SKN Shader.

Here's a video, make sure to watch it in HD!

The video isn't mine because my desktop-recording-fu isn't THAT good, so I failed miserably fighting with cough the audio cough

LRRH is a classic pull-lever-open-doors logic platformer with a little kick I'll mention in a minute. It's a polish production, so the following screenshots will be in Polish.

main

It starts with a tutorial level where the player learns some basic game mechanics, like walking or jumping:

prolog

The kick is the ability to shift between two worlds - the gray, miserable and depressing reality and the slightly less gray, slightly less miserable and slightly less depressing magical world based on The Obvious Book.

story1

Here the player begins to unveil the story of the nameless main character...

story2

Tiny bits of the back story are scattered throughout the levels, often in risky, hard to reach places, to spice up the gameplay:

story3

It's a sad story about a girl who lost her parents and falls into drug use (hence the second magical world):

story4

But the game itself is a fun platformer filled with all kinds of puzzles:

puzzle1

Some of the puzzles span across both worlds making them really fun to solve:

puzzle2

There are things such as levers, moving platforms, all kinds of keys and doors, but way more was planned and might be implemented someday:

puzzle3

There is a decent variety of levels ranging from both modern and fantasy cities or industrial sewers:

puzzle4

...all the way to a dark forest and a rather suspicious rabbit hole:

puzzle5

In case you were wondering, yes there are SOME foes, just not that many for some reason:

foe

And lastly, the obligatory "Authors screen":

authors

Crazytalk

The game just like its editors was implemented in C++ using SFML and naked OpenGL. It uses Lua, Audiere and several minor libraries.

It makes a fair use of the particle system I mentioned some time ago and has a unique feel thanks to the art style by Michał Kisiel, music by Krzysztof Kowal and the awesome parallax background by Raver.

It's now finished and you can get it right here.

2016-02-16: Adjusted some links & tags.