Tagged skills

This is a follow-up post to Gamification showing how I use it and what purpose does it serve me.

In summary, I'm a kind of control freak who likes all sorts of stats (such as my systems stats or a projects repo stats) displayed neatly all over the place, and it was only a matter of time before I started monitoring myself, and so I wrote a tiny tool, Gamify, that integrates with Emacs' Org-Mode and tracks my skills, their dependencies and their development.

Welcome to the Shameless Self-plug City, where the graphs are green and the girls are... Well, absent...

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Gamification

According to the Oxford Dictionary...

Gamification (ˌɡeɪmɪfɪˈkeɪʃ(ə)n) is the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service: gamification is exciting because it promises to make the hard stuff in life fun.

Let's see how to apply it to optimize performing daily activities and get some useful statistics out of it...

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