Tagged AGH-UST
This one is an oldie both in terms of its age and the programming language it uses. ChaoSnake is a "yet another Snake game" written using nothing but GLFW and OpenGL in the Pascal programming language.
Continue readingCity Blueprints
Posted on by Idorobots
I didn't make it on time with (car '(3))
and it's been quite a while without any updates, so let's have a quicky with a little tool I've made lately. The assignment was to load a part of the OpenStreetMap and give the good ol' Dijkstra a spin in it, pretty simple yet quite fun.
I figured it would look nicer with some sweet GUI so... I didn't make any. Instead, I went with some minimal OpenGL window and a buncha' lines and squares. Still cool, right? I called it City Blueprints and you can get it here (the page has been deleted since I graduated). Some screenshots follow.
Simple graph of a small town:
Continue reading(car '(1 2 3))
Posted on by Idorobots
So, I'm going to break the usual design-quirk rutine and actually show something fun this time and then we'll return to some OOD stuff I was planning to post.
It all started with an assignment me and my brethren freshmen got on our programming subject that would be loosely translated to /Programming languages and design methods/ I believe. We had to code a rather simple algebraics calculator that uses infix notation and supports several math functions such as factorial, power et cetera. The more advanced version of this assignment had to implement integrals and plotting so I thought "why the hell not?". Obviously I didn't aim for the second version as it implied a rather advanced framework that would support all kinds of goodies, because I can't stand writting a piece of crap that's only purpose is to work past the rating tests, and such a framework, the fun experience it might be, would take lot's and lot's of time to become of a satisfying elegance level. Yeah, I am picky, you don't even imagine. Anyway there it was, although I wasn't quite satisfied with it, keeping in mind all this "advanced" and "framework" stuff, it turned out quite... we'll see.
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